Manual

Debug

static class in Doozy.Engine

Description

The Debug class contains methods to ease debugging while developing

Static Methods

  • public static void Log(object message) – Logs message to the Unity Console

  • public static void Log(object message, UnityEngine.Object context) – Logs message to the Unity Console

  • public static void Log(System.Type type, object message) – Logs message to the Unity Console

  • public static void Log(System.Type type, object message, UnityEngine.Object context) – Logs message to the Unity Console

  • public static void LogWarning(object message) – A variant of Debug.Log that logs a warning message to the console

  • public static void LogWarning(object message, UnityEngine.Object context) – A variant of Debug.Log that logs a warning message to the console

  • public static void LogWarning(System.Type type, object message) – A variant of Debug.Log that logs a warning message to the console

  • public static void LogWarning(System.Type type, object message, UnityEngine.Object context) – A variant of Debug.Log that logs a warning message to the console

  • public static void LogError(object message) – A variant of Debug.Log that logs an error message to the console

  • public static void LogError(object message, UnityEngine.Object context) – A variant of Debug.Log that logs an error message to the console

  • public static void LogError(System.Type type, object message) – A variant of Debug.Log that logs an error message to the console

  • public static void LogError(System.Type type, object message, UnityEngine.Object context) – A variant of Debug.Log that logs an error message to the console