UIPopupBehavior
class in Doozy.Engine.UI
Description
Properties
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public bool HasAnimation – Returns TRUE if either UIAnimation Animation is enabled or LoadSelectedPresetAtRuntime is true
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public bool HasAnimatorEvents – Returns TRUE if either OnStart UIAction or OnFinished UIAction have at least one AnimatorEvent in their AnimatorEvents list
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public bool HasUnityEvents – Returns TRUE if either OnStart UIAction Event (UnityEvent) or OnFinished UIAction Event (UnityEvent) have at least one registered persistent listener
Public Variables
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public UIAnimation Animation – Animation settings
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public bool LoadSelectedPresetAtRuntime – Determines if the selected preset should override, at runtime, the current editor settings or not
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public bool InstantAnimation – Determines if this animation should happen instantly (in zero seconds)
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public UIAction OnFinished – Actions performed when the animations finished playing
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public UIAction OnStart – Actions performed when the animations start playing
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public string PresetCategory – Animation preset category name
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public string PresetName – Animation preset name
Constructors
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public UIPopupBehavior(AnimationType animationType) – Initializes a new instance of the class
Public Methods
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public void LoadPreset() – Loads the selected animation preset settings
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public void Reset(AnimationType animationType) – Resets this instance to the default values