Description
The Graph Controller is a core component of Nody, the node graph engine module of DoozyUI. It contains all the logic needed to manage a Nody Graph model.
Component Details
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Manual – Link to the manual page for this component
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YouTube – Link to the quick video tutorial for this component
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Debug Mode – Enables relevant debug messages to be printed to the console
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Don’t destroy GameObject on scene change – Makes the GameObject, that this GraphController component is attached to, not to get destroyed on load (when the scene changes)
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Controller Name – The name of this GraphController (useful if you need to find it in the Database)
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Graph Model – Reference to the Graph model managed by this controller
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Rename GameObject – Renames the Graph Controller GameObject to a predefined name