Learn / Documentation / Graph Controller
Scripting

Description

The Graph Controller is a core component of Nody, the node graph engine module of DoozyUI. It contains all the logic needed to manage a Nody Graph model.

Component Details

Gesture Listener
Gesture Listener
  • Manual – Link to the manual page for this component

  • YouTube – Link to the quick video tutorial for this component

  • Debug Mode – Enables relevant debug messages to be printed to the console

  • Don’t destroy GameObject on scene change – Makes the GameObject, that this GraphController component is attached to, not to get destroyed on load (when the scene changes)

  • Controller Name – The name of this GraphController (useful if you need to find it in the Database)

  • Graph Model – Reference to the Graph model managed by this controller

  • Rename GameObject – Renames the Graph Controller GameObject to a predefined name