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Bindy – Data Binding System for Unity
Bindy is the ultimate Unity Data Binding System. Save time and optimize performance by easily binding anything to anything. No coding required.
Bindy is a powerful data binding system that connects anything to anything in Unity. With Bindy, you can automate the data transfer process, saving time and effort.
It utilizes a single component called the Binder to connect to Binds and Bindables. With Bindy, you can easily connect variables, UI elements, game objects, and more. This efficient system saves time and effort in your project development, making it a must-have for novice and experienced Unity users alike.
What’s more, Bindy includes 24 pre-made converters that are compiled AOT (ahead of time) in the editor for runtime performance. These converters can help you to customize and format data as needed. Say goodbye to tedious conversion tasks and use Bindy to convert a boolean value to a float value or a string value to a color value effortlessly.
The system also includes 30 transformers that are ScriptableObjects with global settings. Transformers can perform custom operations on data before setting it to a Bindable’s target variable. Want to round a float value to two decimal places and multiply it by 100 before displaying it as a percentage? You got it with Bindy!
- Production Ready
- Mobile Friendly
- Highly Customizable
- Supports all platforms, including mobile
- Native Editor Integration
- Clean Code that is easy to understand, modify, and test
- Full C# source code is provided
Overall, Bindy is a flexible and efficient data binding system that can make your Unity projects more powerful and efficient. Whether you’re a novice Unity user or an experienced programmer, Bindy is a must-have tool that can save you time, effort, and headaches.
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