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Let's See How It Works

Doozy UI is made up of several systems,
each performing a specific set of tasks

Runtime

UI Manager
Main system that provides all controls, components (buttons, toggles, sliders...) and containers (views, popups, tooltips...)

Runtime

Bindy
The ultimate Unity Data Binding System. Save time and optimize performance by easily binding anything to anything. No coding required.

Editor

Editor UI
Dynamic UIElements Editor Framework that gives you the power to create custom editors, windows, editor components and more

Runtime

Nody
Build Flexible UI Logic with Nody, a visual flow graph solution designed to create, visualize and manage UI navigation flows

Runtime

Reactor
Animate everything with Reactor, a a value animator engine specially designed to animate UI properties

Runtime

Signals
Communicate with Signals, a universal messaging system, responsible with providing a data binding infrastructure between systems

Runtime

Soundy
Effortlessly manage, play, and blend sounds and music in Unity for a seamless audio experience

Editor

UI Designer
Professional design tools to help you align, rotate, scale and size UI objects in the Unity Editor.
Align, Rotate, Scale, Size

Editor

UI Menu
Design your UI in a visual way with UI Menu, a visual prefab management system for Unity that allows adding prefabs to the Scene with a single click

RUNTIME – system works at runtime, and it can also have editor code for ease of use in the Unity Editor

EDITOR – system works only in the Unity Editor (will not get added to your build)

Designed for developers

Powerful and easy-to-use APIs

We agonize over the right abstractions so your teams don’t need to stitch together disparate systems or spend months integrating different functionalities needed for User Interfaces.

For ease of use, we classify UI elements into 3 (three) categories

Components

Any UI element that the user can directly interact with with, is considered a component.
  • UI Selectable base

  • UI Button

  • UI Toggle

  • UI Toggle Group

  • UI Slider

  • UI Scrollbar

  • ...

Containers

Any UI element that shows and hides, is considered a container. A container can contain components, content and/or other containers.
  • UI Container base

  • UI View

  • UI Popup

  • UI Tooltip

  • ...

Content

Any UI element that is non-interactable and doesn't behave like a container, it's considered content.
  • Titles

  • Text

  • Labels

  • Images

  • Icons

  • Effects

  • ...

UI Button

Button States

UI Tab

Tab States

UI Toggle

Toggle States

UI Toggle Group

Passive

UI Toggle Group

One Toggle On

UI Toggle Group

One Toggle On Enforced

UI Toggle Group

Any Toggle On Enforced

UI Stepper

Increase/Decrease Value

UI Stepper

Increase/Decrease Value

UI Stepper

Increase/Decrease Value

UI Popup

Show/Hide

UI View

Show/Hide

UI Trigger

Follow Pointer

UI Trigger

Follow Target

UI Trigger

Follow Trigger

Tab Layout

Tabs Container
Doozy UI
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