Frequently Asked Questions
Bindy is the ultimate Unity Data Binding System. It is a powerful data binding system that connects anything to anything in Unity. It automates the data transfer process, saving time and effort.
Editor UI is a set of editor UIElements components designed to create custom editors. It is responsible for all the editors that our use. With Editor UI, users can create custom editors, windows, editor components, and more. This provides users with a high degree of customization and allows them to tailor custom editor elements to their specific needs.
Nody is a visual flow graph solution designed to create, visualize, and manage UI navigation flows. It provides the necessary tools (nodes) to manipulate and manage the UI flows. By taking a visual approach in designing UI flows, it allows for complex UI structures to be managed without the need for writing code.
Reactor is a value animator engine specially designed to help animate UI properties. It is responsible for running all the animations. Reactor allows the setting of custom animation FPS to optimize the number of calculations per second and save battery life on the target device. It is preconfigured to work as low as 1 FPS and can ramp up to 20, 24, 30, 60, 90, 120 and MAX FPS.
Signals is a universal messaging system that is responsible for binding all the systems together by providing a communications infrastructure between them. It allows users to communicate between different systems, for example, UI Manager and Nody. Live runtime consoles named Streams Console and Signals Console make debugging Signals easy, as they allow for real-time visualization of all the live streams created at runtime and of all the signals as they are being sent.
Soundy is an audio management system that effortlessly manages, plays, and blends sounds and music in Unity for a seamless audio experience.
UI Designer is a set of professional design tools that help align, rotate, scale, and size UI objects in the Unity Editor. It is designed to make it easier for users to create visually appealing User Interfaces.
UI Menu is a visual prefab management system for Unity that allows users to design their UI in a visual way. With UI Menu, users can add prefabs to the Scene with a single click, directly in the Unity Editor. Adding new elements to the menu is easy, with only a few clicks and without writing a single line of code.
Doozy UI Manager
is a set of professional tools that make it easy for anyone to create, manage, and animate modern User Interfaces in Unity. It’s a fully integrated suite of systems for UI creation, management, and animation.
A powerful data binding system that connects anything to anything in Unity. Automate the data transfer process, saving time and effort
Builds Flexible UI Logic with a visual flow graph solution designed to create, visualize and manage UI navigation flows
Soundy Effortlessly manage, play, and blend sounds and music in Unity for a seamless audio experience
Yes, Doozy UI Manager manages and works with the Unity UI (uGUI) framework, so you can use any uGUI components with it.
Yes, Doozy UI Manager can be used for both 2D and 3D projects.
Doozy UI Manager supports all platforms.
Doozy UI Manager is suitable for mobile development and works on all platforms supported by Unity. It is a UI management system for the native Unity UI framework, making it easy to manage UI flows across multiple platforms.
Yes, Doozy UI Manager is resolution independent, which means that it will work across different screen sizes and resolutions.
Yes, there is documentation available for Doozy UI Manager at In-Editor Documentation Links are provided within the Unity Editor, and the documentation is also searchable.
Yes, the full C# source code for Doozy UI Manager is provided.
While some programming knowledge may be helpful when using Doozy UI Manager, it is not necessary. The systems are designed to be user-friendly, with intuitive interfaces and visual tools that allow users to create, manage, and animate their UIs without writing code.
Doozy UI Manager’s upgrade grace period is 90 days. Grace days allow customers who have purchased the original package to upgrade for free within that time.
Licensing and billing
Yes, we offer volume discounts for bulk purchases of licenses. Please contact us to discuss your specific needs and we’ll work with you to provide the best pricing possible.
We strive to provide our customers with the best possible products and services, and we want you to be completely satisfied with your purchase. If for any reason you are not satisfied with your purchase, please contact us within 14 days of purchase and we will do our best to make it right. Refunds are handled on a case-by-case basis, and we will work with you to find a solution that meets your needs. Thank you for choosing our product, and we appreciate your business.
No, licenses are non-transferable and can only be used by the original purchaser. If you need to purchase additional licenses, please visit our website or contact our sales team.
If your license expires, you will no longer be able to receive updates or support for Doozy UI Manager. However, you can continue to use the version of Doozy UI Manager that you have installed on your computer.
Yes, both Doozy Personal License and Doozy Enterprise License allow you to use the Asset for both personal and commercial purposes.
Yes, you may modify the Asset, except for game services software development kits (“Services SDKs”).
You can update your billing information by logging into your account on our website and accessing your billing information. If you have any issues updating your billing information, please contact our customer support team for assistance.