Update Modes in Bindy are used to define how often the Bindable checks if the variable’s value has changed. There are three types of Update Modes: RealTime, FrameBased, and TimeBased.
RealTime updates every frame, making it ideal for values that change often, such as player position or rotation.
FrameBased updates every X given frames, making it ideal for values that change less frequently, such as health points or score.
TimeBased updates every X given seconds, making it ideal for values that don’t need to be updated as frequently, such as game time or countdowns.
Using the appropriate Update Mode for a specific situation can help optimize performance and save resources. With Bindy, you have the flexibility to choose the best Update Mode for your needs, making it easier to create efficient and powerful Unity projects.